Audio & mixing

Mix tracks in the Audio workspace

Balance faders, pan, mute, solo, and effects across a scene.

Editor audio workspace showing the Coastal Drift stock-media project
The audio workspace in Editor 0.2.0. Product preview with updated branding.

Open the mixer#

Choose Audio beside Edit and Color. The desk uses the project's video and audio tracks. Tracks, groups, returns, and stereo output each have a fader and pan control. Changes to effects, routing, automation, and buses save with the scene and use undo/redo.

Set a balance#

  1. Play a representative section and start with dialogue or the main sound.
  2. Bring music and other tracks up around it.
  3. Use pan to place sound across the stereo image.
  4. Mute a track to remove it from playback and export, or solo the material you need to inspect.

Soloing a group includes its members. Muting a track also suppresses its sends. The master monitoring volume and the rendered mix level have different roles; use output loudness measurements to assess the signal being delivered.

Shape a channel#

Effects includes EQ, compression, reverb, delay, and optional cleanup controls. Effects order changes the real processing chain. For example, putting reverb before a compressor can produce a different result from compressing the dry signal first.

Additional EQ bands adds up to eight individually enabled parametric, shelf, low/high-pass, or notch filters. Set frequency, gain, and Q while checking the response plot, then compare at a similar perceived level.

Live or exact preview#

Live is responsive while editing. Render exact preview creates a continuous full mix with three seconds of extra tails so seeking preserves effect history. Re-render after changing the mix. See Loudness and exact preview.

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